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Reference indexRune ledger

Runes

A Vera's rune shapes its identity and grants a rune ability. Use this page to recognize the three standard rune families and the role of each ability.

Source of truth
Rune and ability names follow the curated Unity localization. Summaries preserve the stable role of each pattern without restating every numeric value.
Live values
Tile counts, durations, costs, and targeting details may change. Read the current ability tooltip and highlighted board tiles before confirming your choice.

3 entries

Rune families

Each standard rune has one signature battlefield pattern.

Hail · Hail Storm

Calls down a ranged blizzard across several chosen tiles and applies Drained to enemies it hits.

Nature · Earthquake

Strikes adjacent tiles first, then repeats in an expanded ring on the following turn. Enemies hit are Drained.

Sun · Sun Beam

Conjures several beams across chosen tiles and applies Drained to enemies it hits.

3 entries

Read the equipped ability

The family tells you the pattern; the current tooltip tells you the exact rule.

Target pattern

Check the highlighted legal tiles before confirming your choice. Hail and Sun spread pressure across selected tiles; Nature begins around the caster.

Timing

Earthquake has a follow-up on the next turn. Re-read the battle state before stepping into its expanding ring.

Drained

All three standard rune abilities can reduce an affected Vera's Charge regeneration through Drained.

Source of truth

Rune and ability names follow the curated Unity localization. Summaries preserve the stable role of each pattern without restating every numeric value.

Live values

Tile counts, durations, costs, and targeting details may change. Read the current ability tooltip and highlighted board tiles before confirming your choice.

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